@startuml
sprite $bubble_chart [48x48/16] {
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}


!define MATERIAL_BUBBLE_CHART(_alias) ENTITY(rectangle,black,bubble_chart,_alias,MATERIAL BUBBLE_CHART)
!define MATERIAL_BUBBLE_CHART(_alias, _label) ENTITY(rectangle,black,bubble_chart,_label, _alias,MATERIAL BUBBLE_CHART)
!define MATERIAL_BUBBLE_CHART(_alias, _label, _shape) ENTITY(_shape,black,bubble_chart,_label, _alias,MATERIAL BUBBLE_CHART)
!define MATERIAL_BUBBLE_CHART(_alias, _label, _shape, _color) ENTITY(_shape,_color,bubble_chart,_label, _alias,MATERIAL BUBBLE_CHART)
skinparam folderBackgroundColor<<MATERIAL BUBBLE_CHART>> White
@enduml